DOOM Documentary: Part 2 - Designing a First Impression - S1.E7 - Noclip
In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.
DOOM Documentary: Part 2 - Designing a First Impression - S1.E7 - Noclip
December 13, 2016
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