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Catch Me If You Can - S2.E10 - Time Trax

Lambert is close on a bankrobber's tail, but the criminal gets away and leaves a tauting note. So Lambert gives chase. Suddenly he's stopped by a road block. Selma assures Lambert that his credentials will clear him.

The female sheriff puts Lambert in jail, because an eyewitness has placed Lambert on the scene. And the county's sheriff's office doesn't have computers.

But the criminal that Lambert is chasing wants to continue play the game that they have been playing so long - so he clears Lambert by committing another robbery while Lambert's in jail. Lambert takes command over the sheriff and goes after his foe, but learns a valuable lesson about being too committed to catching one criminal.

However, Lambert's arch-enemy manages to escape again. What will it take to catch him? And how much will he humiliate both Lambert and the sheriff in the process?

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Catch Me If You Can - S2.E10 - Time Trax

April 30, 1994

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